The trend towards “Hollywood blockbuster” games has been going on for years with Playstation and Xbox and I don’t like it either. Games are just a fundamentally different medium than movies. Gameplay should always, always, always come first. That being said, I do feel like Miyamoto takes the ‘no story in games’ too far sometimes.
“What the other companies are doing makes business sense,” he says. “But it’s boring. The same games appear on every system. At Nintendo we want an environment where game creators can collaborate and think of ideas for games that could have never happened before.”
“These younger game creators, they want to be recognised,” he sighs. “They want to tell stories that will touch people’s hearts. And while I understand that desire, the trend worries me. It should be the experience, that is touching. What I strive for is to make the person playing the game the director. All I do is help them feel that, by playing, they’re creating something that only they could create.”
“When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world,” he says. “And that’s something you cannot experience through film or literature. It’s a completely unique experience.”